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OPPORTUNITIES TO COLLABORATE

Adam Dudley Works is an evolving ecosystem centered around creative development, digital infrastructure, long-term independent projects, and connected ventures being built over time.

From digital systems and creative production to publishing, business development, real estate, and future long-term initiatives, collaboration plays an important role in how the ecosystem continues growing.

Some opportunities are project-based.
Some evolve into longer-term working relationships.
Others begin through simple conversations, aligned vision, and shared direction.

This page exists for creatives, developers, operators, strategists, collaborators, and professionals interested in contributing to meaningful work connected to the broader ADW ecosystem.

While some roles are sourced directly through Adam Dudley Works, additional support may also be coordinated through trusted remote collaborators, independent contractors, and specialized platforms when needed.

Explore the current opportunities below.

[OPEN][REMOTE] Business Development & Client Acquisition Representative

Company

BreakGround Innovations

Project

Business Development, Strategic Partnerships & Client Growth

Production

Community Outreach, Business Development & Client Relations

Division

Partnerships & Business Development

Type

Independent Contractor / Collaboration

Location

Remote — Open to applicants worldwide.

Representatives are encouraged to operate within their own cities, regions, or assigned territories, where they can build relationships with local businesses, organizations, entrepreneurs, and decision-makers while collaborating remotely with BreakGround Innovations. Additional territories and strategic markets may be assigned as the company continues to grow.

Role

BreakGround Innovations is seeking a professional, dependable, and relationship-focused individual to help expand business relationships, identify new opportunities, and support client growth and strategic partnerships across the BreakGround Innovations ecosystem.

This role focuses on representing the company within your local market by building professional relationships, networking with businesses and organizations, identifying qualified opportunities, introducing prospective clients to our services, and helping move business conversations forward.

The ideal person is professional, organized, proactive, and comfortable interacting with business owners, entrepreneurs, organizations, and decision-makers within their city, region, or assigned territory. We're looking for individuals who understand that long-term business growth is built through trust, consistency, and meaningful relationships.

Responsibilities May Include

• Building relationships with local businesses, organizations, and entrepreneurs

• Networking within your city, region, or assigned territory

• Identifying qualified client opportunities

• Introducing prospective clients to BreakGround Innovations' services

• Representing BreakGround Innovations professionally during meetings and networking events

• Supporting client acquisition and strategic partnership discussions

• Helping strengthen the company's visibility and presence within your local market

• Coordinating with remote team members when needed

• Maintaining organized communication with prospective clients and partners

• Supporting long-term business development initiatives across the organization

Professional Standards & Expectations

We are looking for someone who communicates well, presents themselves professionally, follows through on commitments, and understands the value of relationship-building and long-term business growth.

Preferred qualities include:

• Strong communication and interpersonal skills

• Professional appearance and conduct

• Comfortable meeting with business owners and decision-makers

• Organized, dependable, and self-motivated

• Interest in entrepreneurship, business development, client acquisition, and strategic partnerships

• Ability to work independently while collaborating remotely

• A genuine passion for helping businesses grow through meaningful relationships

Additional Information

This position is designed for individuals who enjoy building relationships within their local communities while working remotely as part of a growing business development network.

As BreakGround Innovations expands, representatives may have opportunities to support additional markets, take on increased responsibilities, and contribute to the company's long-term growth.

Compensation

This opportunity begins as an independent contractor position for individuals interested in helping grow BreakGround Innovations over the long term.

Compensation will be based on measurable contributions and may include commission from successfully acquired clients, performance-based incentives, project-based compensation, referral opportunities, or other mutually agreed arrangements depending on the nature of the work.

As the company grows and client activity increases, representatives who consistently contribute to the organization's success may have opportunities for expanded responsibilities, increased compensation, leadership opportunities, additional market assignments, and consideration for ongoing or full-time collaboration.

Specific compensation details will be discussed during the conversation process to ensure expectations are aligned for both parties.

Representative Benefits & Perks

As BreakGround Innovations grows, representatives may gain access to a variety of company-sponsored perks, partner discounts, professional development resources, and other benefits available through approved programs and business partnerships. Available offerings may evolve over time and are not guaranteed.

[OPEN][REMOTE] Technical Partner — Systems & Development

Company  
BreakGround Innovations  

Project  
Various Client & Internal System Builds  

Production  
Digital Systems & Software Development  

Division  
Systems Architecture & Development  

Type  
Contract / Collaboration  

Location  
Remote  

Role  

We collaborate with developers and technical partners who can support the design and execution of digital systems, software, and platform-based solutions across various client and internal projects.

This is a collaboration-based role focused on building structured, reliable systems — from websites and platforms to internal tools and automated workflows.

Responsibilities may include:  

• Supporting development of websites and digital platforms  
• Assisting in building or integrating software solutions  
• Implementing automation and workflow systems  
• Contributing to system structure, performance, and scalability  

The goal is to ensure that each system is built with clarity, structure, and long-term usability in mind — not just launched and left behind.

Technical Standard & Expectations  

We are looking for partners who understand both development and structure — individuals who can contribute to clean, functional builds that support real business operations.

Preferred experience includes:  

• Web or software development experience  
• Familiarity with platforms, integrations, or automation tools  
• Ability to follow structured project direction and requirements  
• Strong attention to detail and reliability  

Compensation  

This is a paid collaboration-based role. Compensation will vary depending on the scope of work, project requirements, and level of experience.

Project scope, deliverables, and payment structure will be defined and agreed upon prior to the start of each engagement.

[OPEN][REMOTE] Graphic Novel Illustrator / Character & Cover Artist

Company 
StoneGate Cinematic Universe L.L.C.

Project
Becoming Hank Luciano: StoneGate City 

Production
District Files — Issue #1: BleakStone Point

Division
Production & Creative Development

Type
Contract / Collaboration

Location
Remote

Website
https://www.stonegateuniverse.com/ 

Role

We are seeking a skilled graphic novel illustrator or small creative team to help visually develop the debut issue of District Files, the first graphic novel set in the StoneGate Cinematic Universe.

Responsibilities may include:

• Graphic novel cover illustration  
• Character design and visual development  
• Sequential comic page illustration  
• Environment and district concept artwork

The goal is to establish the visual identity of BleakStone Point and the core characters within the StoneGate universe.

Art Style & Quality Standard
We are looking for professional-quality comic artwork with strong storytelling, expressive characters, and cinematic panel composition. The visual quality should be comparable to modern graphic novels and professional comic publications.

Preferred style includes:

• Realistic or semi-realistic character design  
• Cinematic lighting and mood  
• Strong urban environments and architecture  
• Experience with graphic novel or comic page storytelling

Compensation

This is a paid creative role. Compensation will depend on the illustrator’s experience, portfolio quality, and the final scope of work.

The role may include both exterior cover artwork and interior comic illustrations for District Files — Issue #1: BleakStone Point within the StoneGate Cinematic Universe.

Final compensation structure, project scope, and payment milestones will be discussed and agreed upon with the selected illustrator before production begins.

[OPEN][REMOTE] Real-Time Cinematic Developer (Unreal Engine / Virtual Production)

Company  
StoneGate Cinematic Universe L.L.C.

Project  
Becoming Hank Luciano: Return To StoneGate City

Production  
Film Development / Real-Time Cinematic Pipeline

Division  
Production & Creative Development — Real-Time Cinematics

Type  
Exploratory / Future Collaboration

Location  
Remote

Website  
https://www.stonegateuniverse.com/

Role

This role supports the long-term development of Becoming Hank Luciano: Return To StoneGate City, a film project within the StoneGate Cinematic Universe (SGCU).

This is not an active production hire. At this stage, the focus is on identifying experienced Unreal Engine developers and real-time cinematic artists for future collaboration as the project progresses into deeper production phases.

The vision is to build a grounded, cinematic film experience using Unreal Engine and real-time virtual production workflows—prioritizing realism, atmosphere, and intentional storytelling.

This is not a traditional animation project. The goal is to achieve a level of visual quality where scenes feel comparable to live-action film, not game cutscenes or stylized renders.

Responsibilities may include:

• Building and assembling cinematic sequences in Unreal Engine (UE5 preferred)  
• Developing and refining environments that feel grounded, structured, and lived-in  
• Setting up lighting that reflects natural, realistic conditions with cinematic depth  
• Creating and sequencing shots using Unreal’s Sequencer and camera tools  
• Supporting visual development through test scenes, trailers, and proof-of-concept sequences  
• Collaborating on the overall visual language and tone of the StoneGate universe  
• Translating creative direction into real-time cinematic output without over-stylization  

Asset & Pipeline Expectations

• Strong understanding of Unreal Engine real-time workflows  
• Ability to work with assets created in tools like Blender (or similar) and integrate them into Unreal Engine  
• Understanding of how models, textures, and environments are prepared for cinematic use  
• Ability to maintain visual quality while optimizing for real-time rendering  
• Familiarity with Sequencer, camera setup, and real-time rendering pipelines  
• Awareness of how environment design, lighting, and composition work together in film production  

Creative Direction & Quality Standard

The goal is to achieve a cinematic, live-action quality using Unreal Engine—where scenes feel indistinguishable from real-world footage.

This includes realistic lighting, natural environments, believable character presence, and grounded camera work.

The final output should feel like a film first, not a game or animated project.

Visuals should avoid anything that feels artificial, overly stylized, or “game-like.” Every scene should prioritize realism, subtlety, and cinematic authenticity.

Environments should feel lived-in, structured, and believable—reflecting real-world spaces rather than designed sets.

The overall tone should reflect control, tension, and realism—not visual overload or exaggerated effects.

Preferred Background

• Experience working on high-end cinematic, film, or AAA-quality real-time projects  
• Background in studios, production environments, or teams focused on premium visual output  
• Strong understanding of lighting, composition, and visual storytelling at a professional level  
• Ability to deliver work that meets high production standards in both detail and realism  

Studio Preference

This role is ideally suited for a mid- to large-scale development studio with experience in Unreal Engine and real-time cinematic production.

Preferred teams should have the capability to support environment development, lighting, scene assembly, and cinematic sequencing at a high production level.

While individual applicants may be considered, priority will be given to studios or teams with established workflows, production experience, and the ability to scale as the project moves forward.

What This Is Not

• Not a beginner-level role  
• Not a “learn as you go” position  
• Not an immediate production hire  
• Not a stylized or exaggerated visual project  

Compensation

This is a future-facing role tied to the long-term development of the project.

Compensation, structure, and scope will be defined as the project progresses into active production phases.

Interested in Collaborating?

Whether you're applying for an open opportunity, exploring a partnership, or simply introducing yourself, we'd love to hear from you. Complete the form below and we'll review your inquiry. If there's a potential fit, we'll reach out to discuss the next steps.

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